![]() ![]() ![]() On the other hand, Benedetto ‘Ben’ Cocuzza of Puppet Combo is a solo developer. ![]() However, it was an amazing journey and we don’t regret any of it.” It was way over our budget and we admit that we were ambitious we bit off more than we could chew. I thought I could expand it into a puzzle game.”Īfter getting fellow developers Fox, Wang Guan, and Wang Qian on-board, work on the studio’s first game – LUNA The Shadow Dust – began: “We thought we could finish it in 2 years, but in the end, we spent about 4 years on developing it and another half on post-production stuff like publishing and marketing. When asked about their inspirations and development processes, Beidi Guo told us that “The idea was based on one of my animation films back in uni. Founded in 2016, the team is composed of just four talented developers. We spoke at length about their development processes, the pricing and marketing of their games, and their thoughts on the discourse that never, really, goes away.Ī tweet from Lantern Studio kicked our interviews off. READ MORE: ‘Skatebird’ brings the modern world to a genre steeped in nostalgiaīoth Beidi Guo of Lantern Studio and Benedetto ‘Ben’ Cocuzza of Puppet Combo – two very different types of developers – shared their views on one of entertainment media’s most volatile businesses with us.But what impact do these near-constant controversies have on the people that actually make the games – whose livelihoods these decisions affect the most? We sat down with two indie developers to gain some insight into how those making the games view the scene right now. We recently saw a new eruption surrounding Steam’s 2-hour refund policy, followed by vocal elements of the gaming community complaining about the pricing of indie games. The discourse surrounding independently developed games and how they are treated is never-ending. ![]()
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